VIDEO GAME COMMISSION
For acoustic orchestral music to be used in video games, cinematics or applications.
With the High Quality Recording optional addition
I currently offer three methods of discounting my video game commissioning fees:
1) Up to 20% of the fee can be discounted if you would like to share some of the sales revenue
2% discount is equal to 1% of gross revenue share offered
(e.g. 20% discount on the commissioning fees = 10% gross revenue share)
2) Up to 10% of the fee can be discounted if you commission a full soundtrack (10+ tracks)
If you need 10 or more tracks, good news! I will discount the commissioning fees by 10%.
3) Up to 20% of the fee can be discounted if you let me keep 100% of the commercial rights to the music
With this discount, you are allowed to use all of the commissioned tracks in your commercial game and promotional materials as normal, but you can't use the tracks in extra products related to the game (e.g. in a soundtrack album, sheet music book etc.), nor collect any music royalties related to the tracks (e.g. cover licenses, public performances, the very rare use in TV/Film, etc.)
I retain those rights and can create, publish, market and sell these other products and retain 100% of their revenue.
If this discount is not used, the revenue earned through these extra products is shared between composer and developer, rather than retained 100% by the composer. The split depends on the product, but may follow the standard ratio of 70 : 30 (composer : developer)
With these discounts, a maximum discount of 50% can be taken off of the commissioning fee.
In exceptional circumstances, additional discounts may be offered
E.g. If you have an incredibly promising and original video game concept of exceptional quality
What You Will Get
With each Video Game Commission, you will receive:
1) A rough audio recording of the commission as a .WAV digital file (or other audio format)
Loopable recordings will seamlessly loop once
2) An exclusive right to use the audio recording in the video game project and any promotional material
3) Regular previews of the work in progress and the option to give feedback and suggest changes
These are optional additions that are not required alongside a commission, but may be of interest
If you would also like professional full sheet music of the commission as a .PDF digital file
For a higher quality backing recording with hand-picked samples. Increases the commissioning fees.
If you plan on creating a commercial soundtrack album for sale using one or more of my tracks (paid in revenue share; negotiable - see FAQ below)
High Quality Recording
A general FAQ for all commissions can be found HERE. For video game specific questions:
Do I have to share my game's revenue with you?
Nope! The commissioning rates above are flat fees with no additional costs.
However, for those wanting to pay the commissioning fee via revenue share, I do offer a discount of up to a maximum of 20% at a ratio of 2:1 (discount : revenue share)
E.g. I will add a 20% discount for 10% of gross revenue share
Do I have to credit you as a composer in my game's credits list?
Yes! If one of my tracks makes it into the game, you must give attribution in the credits list. A good example is:
Music composed by:
Or if it is only a single track among multiple composers:
["Name of Track"] composed by:
I plan on creating a commercial soundtrack album for the game with your music...
If you wish to create a commercial soundtrack album with one or more of my tracks included in it, let me know on the form below and we can discuss the percentage split of revenue share generated by the album. This is typically 70:30 (composer : developer), but will vary depending on whether other composers are involved.
If managing revenue share is a problem, this can be negotiated to other deals:
For example, you can sell the OST as a digital DLC product alongside the stores you publish the game and retain 100% of the revenue earned. In return, I retain every other right to the OST, including streaming (Spotify, Apple Music, etc.), sheet music, performing rights organization royalties, live performances, physical OST publishing, etc. and retain 100% of their revenue.
Why don't you include a "High Quality Recording" by default?
"High Quality Recordings" are no quick thing to create - often they take even longer to create than the compositional process itself!
Because the default "Rough Recordings" are computer generated using the excellent "NotePerformer" software, I can include them for free in the commission price. As for "High Quality Recordings", I have to construct the recording from scratch using high quality samples, and this is incredibly time consuming. For the sake of keeping commissioning fees as affordable as I can, "High Quality Recordings" are not included by default, but require an additional fee, so that my default commissioning fees are not doubled!
Can you write a legal commissioning agreement, setting out my rights?
I certainly can! If you require a legal document for your records that sets out both of our rights and permissions to the commissioned music, I can write one for us and we can negotiate any alterations as needed. Or if you would like to provide one, that is also acceptable (and preferred, if possible, since I am no lawyer!)
I have a question that wasn't answered, how can I contact you?
Feel free to contact me over HERE for any further questions!